Tech Artist

Visyon25 ene 2023

On the part of the tech artist, capabilities that he/she must have:

  • ability to generate own shaders and fx in unity
  • knowledge of lighting in Unity as well as the ability to bake and optimize scenes
  • knowledge of the Unity particle system
  • familiarity with 3D editing programs (blender, maya, 3ds max...)
  • Knowledge about unity's internal animation tools.

Apart from this if you also have experience with Unreal better than better, but given that the equipment we have in house is Unity, let's give priority to the skills in this engine.


Your tasks within Visyon would be:

  • To achieve the best possible graphic finish within the specifications of each platform based on the work done in CGI.
  • Be in constant communication with the technical and cgi team to develop a workflow for an intelligent optimization of projects and processes.
  • Working in a small project-oriented development team to create custom AR and VR experiences in Unity (Unreal Engine desired, but not mandatory).
  • Collaborating with other developers and clients to evaluate project needs and come up with clever solutions.
  • Implementing user interfaces based on mockups and storyboards.
  • Writing well-documented, component oriented, reusable code in C# mainly.
  • Diagnosing, documenting, and fixing bugs reported by testers and users.
  • Using industry standard source control and issue tracking systems (GitLab, Jira).
Trabajo cerrado

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